import { Box, Text, Popover, Progress, Title, Image } from "@mantine/core";
import { usePlayerBadges, useAllBadges } from "../queries";
import { useAuth } from "@/contexts/auth-context";
import { Badge, BadgeProgress } from "../types";
import { useMemo, useState } from "react";
import { MedalIcon, LockKeyIcon } from "@phosphor-icons/react";
interface BadgeShowcaseProps {
playerId: string;
}
interface BadgeDisplay {
badge: Badge;
progress?: BadgeProgress;
earned: boolean;
progressText: string;
}
interface BadgeIconProps {
badge: Badge;
earned: boolean;
}
const BadgeIcon = ({ badge, earned }: BadgeIconProps) => {
const [imageError, setImageError] = useState(false);
const imagePath = `/static/img/${badge.key}.png`;
if (imageError) {
// Fallback to icon if image fails to load
return earned ? (
) : (
);
}
return (
setImageError(true)}
style={{
objectFit: 'contain',
opacity: earned ? 1 : 0.4,
}}
/>
);
};
const BadgeShowcase = ({ playerId }: BadgeShowcaseProps) => {
const { user } = useAuth();
const { data: badgeProgress } = usePlayerBadges(playerId);
const { data: allBadges } = useAllBadges();
const isCurrentUser = user?.id === playerId;
const badgesToDisplay = useMemo(() => {
const displays: BadgeDisplay[] = [];
if (isCurrentUser) {
for (const badge of allBadges) {
const progress = badgeProgress.find(bp => bp.badge.id === badge.id);
const earned = progress?.earned || false;
if (badge.type === 'manual' && !earned) {
continue;
}
const isVeteranBadge = /^veteran_\d+_badge$/.test(badge.key);
if (isVeteranBadge && !earned) {
continue;
}
if (badge.key === 'new_player_badge') {
continue;
}
let progressText = "";
if (progress) {
const target = getTargetProgress(badge);
progressText = `${progress.progress} / ${target}`;
} else {
const target = getTargetProgress(badge);
progressText = `0 / ${target}`;
}
displays.push({
badge,
progress,
earned,
progressText,
});
}
displays.sort((a, b) => {
if (a.earned && !b.earned) return -1;
if (!a.earned && b.earned) return 1;
return a.badge.order - b.badge.order;
});
} else {
const earnedProgress = badgeProgress.filter(bp => bp.earned);
for (const progress of earnedProgress) {
const badge: Badge = {
...progress.badge,
criteria: {},
created: progress.created,
updated: progress.updated,
};
const target = getTargetProgress(badge);
displays.push({
badge,
progress,
earned: true,
progressText: `${progress.progress} / ${target}`,
});
}
displays.sort((a, b) => a.badge.order - b.badge.order);
}
return displays;
}, [allBadges, badgeProgress, isCurrentUser]);
if (badgesToDisplay.length === 0) {
return null;
}
return (
{badgesToDisplay.map((display) => {
const isStackableBadge = ['winner_badge', 'silver_medal_badge', 'bronze_medal_badge'].includes(display.badge.key);
const stackCount = display.earned && isStackableBadge
? (display.progress?.progress || 0)
: 1;
const showStack = stackCount > 1;
return (
{showStack && (
<>
{[...Array(Math.min(stackCount - 1, 2))].map((_, i) => (
))}
>
)}
{showStack && (
x{stackCount}
)}
{display.badge.name}
{display.badge.name}
{display.badge.description}
{isCurrentUser && (
Progress
{display.progressText}
)}
);
})}
);
};
function getTargetProgress(badge: Badge): number {
const criteria = badge.criteria;
return (
criteria.matches_played ||
criteria.tournament_wins ||
criteria.tournaments_attended ||
criteria.overtime_matches ||
criteria.overtime_wins ||
criteria.consecutive_wins ||
1
);
}
export default BadgeShowcase;