init
This commit is contained in:
412
src/features/bracket/bracket.ts
Normal file
412
src/features/bracket/bracket.ts
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// Type definitions
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interface TMatchSlot {}
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interface Seed extends TMatchSlot {
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seed: number;
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}
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interface TBD extends TMatchSlot {
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parent: TMatchBase;
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loser: boolean;
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ifNecessary?: boolean;
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}
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interface TMatchBase {
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lid: number; // local id
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round: number;
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order?: number | null;
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}
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interface TMatch extends TMatchBase {
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home: Seed | TBD;
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away: Seed | TBD;
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reset?: boolean;
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}
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interface TBye extends TMatchBase {
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home: Seed | TBD;
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}
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type MatchType = TMatch | TBye;
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// Utility functions
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function innerOuter<T>(ls: T[]): T[] {
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if (ls.length === 2) return ls;
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const size = Math.floor(ls.length / 4);
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const innerPart = [ls.slice(size, 2 * size), ls.slice(2 * size, 3 * size)];
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const outerPart = [ls.slice(0, size), ls.slice(3 * size)];
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const inner = (part: T[][]): T[] => [part[0].pop()!, part[1].shift()!];
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const outer = (part: T[][]): T[] => [part[0].shift()!, part[1].pop()!];
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const quads: T[][] = Array(Math.floor(size / 2)).fill(null).map(() => []);
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const push = (part: T[][], method: (p: T[][]) => T[], arr: T[]) => {
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if (part[0].length && part[1].length) {
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arr.push(...method(part));
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}
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};
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for (let i = 0; i < Math.floor(size / 2); i++) {
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push(outerPart, outer, quads[i]);
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push(innerPart, inner, quads[i]);
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push(outerPart, inner, quads[i]);
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push(innerPart, outer, quads[i]);
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}
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const result: T[] = [];
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for (let i = 0; i < quads.length; i++) {
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const curr = i % 2 === 0 ? quads.shift()! : quads.pop()!;
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result.push(...curr);
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}
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return result;
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}
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function reverseHalfShift<T>(ls: T[]): T[] {
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const halfLength = Math.floor(ls.length / 2);
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return [...ls.slice(-halfLength), ...ls.slice(0, -halfLength)];
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}
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export class BracketGenerator {
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private _bracket: MatchType[][] = [];
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private _losersBracket: MatchType[][] = [];
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private _order: number = 0;
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private _floatingLosers: TBD[] = [];
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private _lid: number = 0;
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private _matches: Map<number, MatchType> = new Map();
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public n: number;
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public doubleElim: boolean;
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private _nearestPowerOf2: number;
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private _m: number;
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private _byes: number;
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constructor(n: number, doubleElim: boolean = false) {
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if (n < 8 || n > 64) {
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throw new Error("The number of teams must be greater than or equal to 8 and less than or equal to 64");
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}
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this.n = n;
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this.doubleElim = doubleElim;
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this._nearestPowerOf2 = Math.pow(2, Math.ceil(Math.log2(n)));
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this._m = this._nearestPowerOf2;
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this._byes = this._m - n;
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this._generateSingleElim();
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}
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private _makeMatch(round: number, home: Seed | TBD, away: Seed | TBD, order: number): TMatch {
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const match: TMatch = {
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lid: this._lid,
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round: round,
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home: home,
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away: away,
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order: order
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};
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this._matches.set(this._lid, match);
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this._lid += 1;
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return match;
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}
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private _makeBye(round: number, home: Seed | TBD): TBye {
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const bye: TBye = {
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lid: this._lid,
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round: round,
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home: home
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};
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this._matches.set(this._lid, bye);
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this._lid += 1;
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return bye;
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}
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private _makeTBD(parent: TMatchBase, loser: boolean = false): TBD {
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return {
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parent: parent,
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loser: loser
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};
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}
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private _makeSeed(seed: number): Seed {
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return { seed: seed };
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}
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private _parseQuad(quad: MatchType[]): MatchType[] {
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// Used to generate losers bracket by iterating over the first round of the bracket, 4 matches/byes at a time
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const pop = (): TBye => this._makeBye(0, this._floatingLosers.pop()!);
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const popAt = (i: number) => (): TBye => this._makeBye(0, this._floatingLosers.splice(i, 1)[0]);
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const shift = (): TBye => this._makeBye(0, this._floatingLosers.shift()!);
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const popShift = (): TMatch => this._makeMatch(0, this._floatingLosers.pop()!, this._floatingLosers.shift()!, this._orderIncrement());
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const pairShift = (): TMatch => this._makeMatch(0, this._floatingLosers.shift()!, this._floatingLosers.shift()!, this._orderIncrement());
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// Actions to perform based on number of byes in the winners bracket quad
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const actions: { [key: number]: (() => MatchType)[] } = {
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0: [pop, pairShift, pop, pairShift],
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1: [pop, shift, pop, pairShift],
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2: [pop, shift, pop, shift],
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3: [popAt(-2), popShift],
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4: [pop, pop]
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};
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// Count the number of byes in the quad
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const b = quad.filter(m => 'home' in m && !('away' in m)).length;
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const result = actions[b].map(action => action());
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return result;
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}
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private _flattenRound(round: MatchType[], roundNumber: number = 0): MatchType[] {
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// Check if all matches are byes
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if (round.every(m => 'home' in m && !('away' in m))) {
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const result: MatchType[] = [];
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for (let i = 0; i < round.length; i += 2) {
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result.push(this._makeMatch(
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roundNumber,
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(round[i] as TBye).home,
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(round[i + 1] as TBye).home,
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this._orderIncrement()
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));
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}
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return result;
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}
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return round;
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}
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private _startsWithBringInRound(): boolean {
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// Start at 8, first block of size 4 returns 0
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let start = 8;
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const blockSizes = [4, 5, 7, 9, 15, 17]; // Sizes of blocks
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let result = 0; // First block returns 0
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// Loop through predefined block sizes
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for (const blockSize of blockSizes) {
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const end = start + blockSize - 1;
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if (start <= this.n && this.n <= end) {
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return result === 0;
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}
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start = end + 1;
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result = 1 - result; // Alternate between 0 and 1
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}
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return false;
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}
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private _generateStartingRounds(): void {
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this._floatingLosers = [];
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// Generate Pairings based on seeding
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const seeds: (Seed | null)[] = [];
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for (let i = 1; i <= this.n; i++) {
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seeds.push(this._makeSeed(i));
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}
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for (let i = 0; i < this._byes; i++) {
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seeds.push(null);
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}
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const pairings: [Seed | null, Seed | null][] = [];
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const innerOuterResult = innerOuter(seeds);
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for (let i = 0; i < innerOuterResult.length; i += 2) {
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pairings.push([innerOuterResult[i], innerOuterResult[i + 1]]);
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}
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// First Round
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let round: MatchType[] = [];
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for (const [home, away] of pairings) {
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if (away === null) {
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round.push(this._makeBye(0, home!));
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} else {
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const match = this._makeMatch(0, home!, away, this._orderIncrement());
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round.push(match);
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this._floatingLosers.push(this._makeTBD(match, true));
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}
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}
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this._bracket = [round];
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// Second Round
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const prev = round;
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round = [];
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const getSlot = (m: MatchType): Seed | TBD => {
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return 'away' in m ? this._makeTBD(m) : (m as TBye).home;
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};
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const startOrder = this._orderIncrement();
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const orderDelta = Math.abs(this._byes - (this._m / 4));
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const orderSplit = [startOrder + orderDelta, startOrder];
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for (let i = 0; i < prev.length; i += 2) {
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const home = getSlot(prev[i]);
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const away = getSlot(prev[i + 1]);
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let order: number;
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if ('parent' in away) {
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order = orderSplit[0];
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orderSplit[0] += 1;
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} else {
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order = orderSplit[1];
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orderSplit[1] += 1;
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}
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const match = this._makeMatch(1, home, away, order);
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round.push(match);
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this._floatingLosers.push(this._makeTBD(match, true));
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}
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this._bracket.push(round);
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this._order = orderSplit[0] - 1;
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// Generate losers bracket if double elim
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if (this.doubleElim) {
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// Round one
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this._floatingLosers = innerOuter(this._floatingLosers);
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this._losersBracket = [];
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let roundOne: MatchType[] = [];
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for (let i = 0; i < prev.length; i += 4) {
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roundOne.push(...this._parseQuad(prev.slice(i, i + 4)));
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}
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this._losersBracket.push(this._flattenRound(roundOne));
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// Round two
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const roundTwo: MatchType[] = [];
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for (let i = 0; i < roundOne.length; i += 2) {
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roundTwo.push(this._makeMatch(
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1,
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getSlot(roundOne[i]),
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getSlot(roundOne[i + 1]),
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this._orderIncrement()
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));
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}
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this._losersBracket.push(roundTwo);
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}
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}
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private _orderIncrement(): number {
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this._order += 1;
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return this._order;
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}
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private _generateBringInRound(roundNumber: number): void {
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console.log('generating bring in round', roundNumber);
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const bringIns = reverseHalfShift(this._floatingLosers);
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this._floatingLosers = [];
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const round: MatchType[] = [];
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const prev = this._losersBracket[this._losersBracket.length - 1];
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for (const match of prev) {
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const bringIn = bringIns.pop()!;
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const newMatch = this._makeMatch(
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roundNumber,
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bringIn,
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this._makeTBD(match),
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this._orderIncrement()
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);
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round.push(newMatch);
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}
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this._losersBracket.push(round);
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}
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private _generateLosersRound(roundNumber: number): void {
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console.log('generating losers round', roundNumber);
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const round: MatchType[] = [];
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const prev = this._losersBracket[this._losersBracket.length - 1];
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if (prev.length < 2) return;
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for (let i = 0; i < prev.length; i += 2) {
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const newMatch = this._makeMatch(
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roundNumber,
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this._makeTBD(prev[i]),
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this._makeTBD(prev[i + 1]),
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this._orderIncrement()
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);
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round.push(newMatch);
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}
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this._losersBracket.push(round);
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}
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private _generateSingleElim(): void {
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this._generateStartingRounds();
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let prev = this._bracket[this._bracket.length - 1];
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const add = (
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round: MatchType[],
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prevSlot: TBD | null,
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match: MatchType
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): [MatchType[], TBD | null] => {
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if (prevSlot === null) return [round, this._makeTBD(match)];
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const newMatch = this._makeMatch(
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this._bracket.length,
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prevSlot,
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this._makeTBD(match),
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this._orderIncrement()
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);
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this._floatingLosers.push(this._makeTBD(newMatch, true));
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return [[...round, newMatch], null];
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};
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while (prev.length > 1) {
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let round: MatchType[] = [];
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let prevSlot: TBD | null = null;
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for (const match of prev) {
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[round, prevSlot] = add(round, prevSlot, match);
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}
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this._bracket.push(round);
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prev = round;
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if (this.doubleElim) {
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const r = this._losersBracket.length;
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if (this._startsWithBringInRound()) {
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this._generateBringInRound(r);
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this._generateLosersRound(r + 1);
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} else {
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this._generateLosersRound(r);
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this._generateBringInRound(r + 1);
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}
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}
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}
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// Grand Finals and bracket reset
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if (this.doubleElim) {
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const winnersFinal = this._bracket[this._bracket.length - 1][this._bracket[this._bracket.length - 1].length - 1];
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const losersFinal = this._losersBracket[this._losersBracket.length - 1][this._losersBracket[this._losersBracket.length - 1].length - 1];
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const grandFinal = this._makeMatch(
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this._bracket.length,
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this._makeTBD(winnersFinal),
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this._makeTBD(losersFinal),
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this._orderIncrement()
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);
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const resetMatch = this._makeMatch(
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this._bracket.length + 1,
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this._makeTBD(grandFinal),
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this._makeTBD(grandFinal, true),
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this._orderIncrement()
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);
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resetMatch.reset = true;
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this._bracket.push([grandFinal], [resetMatch]);
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}
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}
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// Public getters for accessing the brackets
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get bracket(): MatchType[][] {
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return this._bracket;
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}
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get losersBracket(): MatchType[][] {
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return this._losersBracket;
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}
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get matches(): Map<number, MatchType> {
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return this._matches;
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}
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}
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146
src/features/bracket/components/bracket-page.tsx
Normal file
146
src/features/bracket/components/bracket-page.tsx
Normal file
@@ -0,0 +1,146 @@
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import { Text, Container, Flex, ScrollArea } from "@mantine/core";
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import { SeedList } from "./seed-list";
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import BracketView from "./bracket-view";
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import { MutableRefObject, RefObject, useEffect, useRef, useState } from "react";
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import { bracketQueries } from "../queries";
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import { useQuery } from "@tanstack/react-query";
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import { useDraggable } from "react-use-draggable-scroll";
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import { ref } from "process";
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import './styles.module.css';
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import { useIsMobile } from "@/hooks/use-is-mobile";
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import useAppShellHeight from "@/hooks/use-appshell-height";
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interface Team {
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id: string;
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name: string;
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}
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interface BracketData {
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n: number;
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doubleElim: boolean;
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matches: { [key: string]: any };
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winnersBracket: number[][];
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losersBracket: number[][];
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}
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export const PreviewBracketPage: React.FC = () => {
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const isMobile = useIsMobile();
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const height = useAppShellHeight();
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const refDraggable = useRef<HTMLDivElement>(null);
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const { events } = useDraggable(refDraggable as RefObject<HTMLDivElement>, { isMounted: !!refDraggable.current });
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const teamCount = 20;
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const { data, isLoading, error } = useQuery<BracketData>(bracketQueries.preview(teamCount));
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// Create teams with proper structure
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const [teams, setTeams] = useState<Team[]>(
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Array.from({ length: teamCount }, (_, i) => ({
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id: `team-${i + 1}`,
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name: `Team ${i + 1}`
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}))
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||||
);
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||||
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const [seededWinnersBracket, setSeededWinnersBracket] = useState<any[][]>([]);
|
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const [seededLosersBracket, setSeededLosersBracket] = useState<any[][]>([]);
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useEffect(() => {
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if (!data) return;
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// Map match IDs to actual match objects with team names
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const mapBracket = (bracketIds: number[][]) => {
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return bracketIds.map(roundIds =>
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roundIds.map(lid => {
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const match = data.matches[lid];
|
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if (!match) return null;
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||||
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||||
const mappedMatch = { ...match };
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||||
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||||
// Map home slot - handle both uppercase and lowercase type names
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||||
if (match.home?.type?.toLowerCase() === 'seed') {
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mappedMatch.home = {
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||||
...match.home,
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team: teams[match.home.seed - 1]
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||||
};
|
||||
}
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||||
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||||
// Map away slot if it exists - handle both uppercase and lowercase type names
|
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if (match.away?.type?.toLowerCase() === 'seed') {
|
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mappedMatch.away = {
|
||||
...match.away,
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team: teams[match.away.seed - 1]
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};
|
||||
}
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||||
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||||
return mappedMatch;
|
||||
}).filter(m => m !== null)
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||||
);
|
||||
};
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||||
|
||||
setSeededWinnersBracket(mapBracket(data.winnersBracket));
|
||||
setSeededLosersBracket(mapBracket(data.losersBracket));
|
||||
}, [teams, data]);
|
||||
|
||||
const handleSeedChange = (teamIndex: number, newSeedIndex: number) => {
|
||||
const newTeams = [...teams];
|
||||
const movingTeam = newTeams[teamIndex];
|
||||
|
||||
// Remove the team from its current position
|
||||
newTeams.splice(teamIndex, 1);
|
||||
|
||||
// Insert it at the new position
|
||||
newTeams.splice(newSeedIndex, 0, movingTeam);
|
||||
|
||||
setTeams(newTeams);
|
||||
};
|
||||
|
||||
if (isLoading) return <p>Loading...</p>;
|
||||
if (error) return <p>Error loading bracket</p>;
|
||||
if (!data) return <p>No data available</p>;
|
||||
|
||||
return (
|
||||
<Container p={0} w="100%" style={{ userSelect: "none" }}>
|
||||
<Flex w="100%" justify="space-between" h='3rem'>
|
||||
<Text fw={600} size="lg" mb={16}>
|
||||
Preview Bracket ({data.n} teams, {data.doubleElim ? 'Double' : 'Single'} Elimination)
|
||||
</Text>
|
||||
</Flex>
|
||||
<Flex w="100%" gap={24}>
|
||||
<div style={{ minWidth: 250, display: 'none' }}>
|
||||
<Text fw={600} pb={16}>
|
||||
Seed Teams
|
||||
</Text>
|
||||
<SeedList teams={teams} onSeedChange={handleSeedChange} />
|
||||
</div>
|
||||
<ScrollArea
|
||||
px='xs'
|
||||
viewportRef={refDraggable}
|
||||
viewportProps={events}
|
||||
h={`calc(${height} - 4rem)`}
|
||||
className="bracket-container"
|
||||
styles={{
|
||||
root: { overflow: "auto", flex: 1, gap: 24, display: 'flex', flexDirection: 'column' }
|
||||
}}
|
||||
>
|
||||
<div>
|
||||
<Text fw={600} size="md" mb={16}>
|
||||
Winners Bracket
|
||||
</Text>
|
||||
<BracketView
|
||||
bracket={seededWinnersBracket}
|
||||
matches={data.matches}
|
||||
/>
|
||||
</div>
|
||||
<div>
|
||||
<Text fw={600} size="md" mb={16}>
|
||||
Losers Bracket
|
||||
</Text>
|
||||
<BracketView
|
||||
bracket={seededLosersBracket}
|
||||
matches={data.matches}
|
||||
/>
|
||||
</div>
|
||||
</ScrollArea>
|
||||
</Flex>
|
||||
</Container>
|
||||
);
|
||||
};
|
||||
119
src/features/bracket/components/bracket-view.tsx
Normal file
119
src/features/bracket/components/bracket-view.tsx
Normal file
@@ -0,0 +1,119 @@
|
||||
import { ActionIcon, Card, Container, Flex, Text } from '@mantine/core';
|
||||
import { PlayIcon } from '@phosphor-icons/react';
|
||||
import React from 'react';
|
||||
|
||||
interface BracketViewProps {
|
||||
bracket: any[][];
|
||||
matches: { [key: string]: any };
|
||||
onAnnounce?: (teamOne: any, teamTwo: any) => void;
|
||||
}
|
||||
|
||||
const BracketView: React.FC<BracketViewProps> = ({ bracket, matches, onAnnounce }) => {
|
||||
// Helper to check match type (handle both uppercase and lowercase)
|
||||
const isMatchType = (type: string, expected: string) => {
|
||||
return type?.toLowerCase() === expected.toLowerCase();
|
||||
};
|
||||
|
||||
// Helper to check slot type (handle both uppercase and lowercase)
|
||||
const isSlotType = (type: string, expected: string) => {
|
||||
return type?.toLowerCase() === expected.toLowerCase();
|
||||
};
|
||||
|
||||
// Helper to get parent match order number
|
||||
const getParentMatchOrder = (parentId: number): number | string => {
|
||||
const parentMatch = matches[parentId];
|
||||
if (parentMatch && parentMatch.order !== null && parentMatch.order !== undefined) {
|
||||
return parentMatch.order;
|
||||
}
|
||||
// If no order (like for byes), return the parentId with a different prefix
|
||||
return `Match ${parentId}`;
|
||||
};
|
||||
|
||||
return (
|
||||
<Flex direction='row' gap={24} justify='left' pos='relative' p='xl'>
|
||||
{bracket.map((round, roundIndex) => (
|
||||
<Flex direction='column' key={roundIndex} gap={24} justify='space-around'>
|
||||
{round.map((match, matchIndex) => {
|
||||
if (!match) return null;
|
||||
|
||||
// Handle bye matches (no away slot) - check both 'TBye' and 'bye'
|
||||
if (isMatchType(match.type, 'bye') || isMatchType(match.type, 'tbye')) {
|
||||
return (
|
||||
<Flex key={matchIndex}>
|
||||
</Flex>
|
||||
);
|
||||
}
|
||||
|
||||
// Regular matches with both home and away
|
||||
return (
|
||||
<Flex direction='row' key={matchIndex} align='center' justify='end' gap={8}>
|
||||
<Text c='dimmed' fw='bolder'>{match.order}</Text>
|
||||
<Card withBorder pos='relative' w={200} style={{ overflow: 'visible' }}>
|
||||
<Card.Section withBorder p={4}>
|
||||
{isSlotType(match.home?.type, 'seed') && (
|
||||
<>
|
||||
<Text c='dimmed' size='xs'>Seed {match.home.seed}</Text>
|
||||
{match.home.team && <Text size='xs'>{match.home.team.name}</Text>}
|
||||
</>
|
||||
)}
|
||||
{isSlotType(match.home?.type, 'tbd') && (
|
||||
<Text c='dimmed' size='xs'>
|
||||
{match.home.loser ? 'Loser' : 'Winner'} of Match {getParentMatchOrder(match.home.parentId || match.home.parent)}
|
||||
</Text>
|
||||
)}
|
||||
{!match.home && <Text c='dimmed' size='xs' fs='italic'>TBD</Text>}
|
||||
</Card.Section>
|
||||
<Card.Section p={4} mb={-16}>
|
||||
{isSlotType(match.away?.type, 'seed') && (
|
||||
<>
|
||||
<Text c='dimmed' size='xs'>Seed {match.away.seed}</Text>
|
||||
{match.away.team && <Text size='xs'>{match.away.team.name}</Text>}
|
||||
</>
|
||||
)}
|
||||
{isSlotType(match.away?.type, 'tbd') && (
|
||||
<Text c='dimmed' size='xs'>
|
||||
{match.away.loser ? 'Loser' : 'Winner'} of Match {getParentMatchOrder(match.away.parentId || match.away.parent)}
|
||||
</Text>
|
||||
)}
|
||||
{!match.away && <Text c='dimmed' size='xs' fs='italic'>TBD</Text>}
|
||||
</Card.Section>
|
||||
{match.reset && (
|
||||
<Text
|
||||
pos='absolute'
|
||||
top={-8}
|
||||
left={8}
|
||||
size='xs'
|
||||
c='orange'
|
||||
fw='bold'
|
||||
>
|
||||
IF NECESSARY
|
||||
</Text>
|
||||
)}
|
||||
{onAnnounce && match.home?.team && match.away?.team && (
|
||||
<ActionIcon
|
||||
pos='absolute'
|
||||
variant='filled'
|
||||
color='green'
|
||||
top={-20}
|
||||
right={-12}
|
||||
onClick={() => {
|
||||
onAnnounce(match.home.team, match.away.team);
|
||||
}}
|
||||
bd='none'
|
||||
style={{ boxShadow: 'none' }}
|
||||
size='xs'
|
||||
>
|
||||
<PlayIcon size={12} />
|
||||
</ActionIcon>
|
||||
)}
|
||||
</Card>
|
||||
</Flex>
|
||||
);
|
||||
})}
|
||||
</Flex>
|
||||
))}
|
||||
</Flex>
|
||||
);
|
||||
};
|
||||
|
||||
export default BracketView;
|
||||
49
src/features/bracket/components/seed-list.tsx
Normal file
49
src/features/bracket/components/seed-list.tsx
Normal file
@@ -0,0 +1,49 @@
|
||||
import { Flex, Text, Select, Card } from '@mantine/core';
|
||||
import React from 'react';
|
||||
|
||||
interface Team {
|
||||
id: string;
|
||||
name: string;
|
||||
}
|
||||
|
||||
interface SeedListProps {
|
||||
teams: Team[];
|
||||
onSeedChange: (currentIndex: number, newIndex: number) => void;
|
||||
}
|
||||
|
||||
export function SeedList({ teams, onSeedChange }: SeedListProps) {
|
||||
const seedOptions = teams.map((_, index) => ({
|
||||
value: index.toString(),
|
||||
label: `Seed ${index + 1}`
|
||||
}));
|
||||
|
||||
return (
|
||||
<Flex direction='column' gap={8}>
|
||||
{teams.map((team, index) => (
|
||||
<Card key={team.id} withBorder p="xs">
|
||||
<Flex align="center" gap="xs" justify="space-between">
|
||||
<Flex align="center" gap="xs">
|
||||
<Select
|
||||
value={index.toString()}
|
||||
data={seedOptions}
|
||||
onChange={(value) => {
|
||||
if (value !== null) {
|
||||
const newIndex = parseInt(value);
|
||||
if (newIndex !== index) {
|
||||
onSeedChange(index, newIndex);
|
||||
}
|
||||
}
|
||||
}}
|
||||
size="xs"
|
||||
w={100}
|
||||
/>
|
||||
<Text size="sm" fw={500}>
|
||||
{team.name}
|
||||
</Text>
|
||||
</Flex>
|
||||
</Flex>
|
||||
</Card>
|
||||
))}
|
||||
</Flex>
|
||||
);
|
||||
}
|
||||
35
src/features/bracket/components/styles.module.css
Normal file
35
src/features/bracket/components/styles.module.css
Normal file
@@ -0,0 +1,35 @@
|
||||
/* Hide scrollbars but keep functionality */
|
||||
.bracket-container::-webkit-scrollbar {
|
||||
display: none;
|
||||
}
|
||||
|
||||
.bracket-container {
|
||||
-ms-overflow-style: none;
|
||||
scrollbar-width: none;
|
||||
}
|
||||
|
||||
/* Cursor states for draggable area */
|
||||
.bracket-container:active {
|
||||
cursor: grabbing;
|
||||
}
|
||||
|
||||
/* Smooth scrolling on mobile */
|
||||
.bracket-container {
|
||||
-webkit-overflow-scrolling: touch;
|
||||
scroll-behavior: smooth;
|
||||
}
|
||||
|
||||
/* Prevent text selection while dragging */
|
||||
.bracket-container * {
|
||||
-webkit-user-select: none;
|
||||
-moz-user-select: none;
|
||||
-ms-user-select: none;
|
||||
user-select: none;
|
||||
}
|
||||
|
||||
/* Optional: Add subtle shadows for depth on desktop */
|
||||
@media (min-width: 768px) {
|
||||
.bracket-container {
|
||||
box-shadow: inset 0 0 10px rgba(0, 0, 0, 0.05);
|
||||
}
|
||||
}
|
||||
13
src/features/bracket/queries.ts
Normal file
13
src/features/bracket/queries.ts
Normal file
@@ -0,0 +1,13 @@
|
||||
import { queryOptions } from "@tanstack/react-query";
|
||||
import { previewBracket } from "./server";
|
||||
|
||||
const bracketKeys = {
|
||||
preview: (teams: number) => ['bracket-preview', teams] as const,
|
||||
};
|
||||
|
||||
export const bracketQueries = {
|
||||
preview: (teams: number) => queryOptions({
|
||||
queryKey: bracketKeys.preview(teams),
|
||||
queryFn: () => previewBracket({ data: teams }),
|
||||
}),
|
||||
};
|
||||
30
src/features/bracket/server.ts
Normal file
30
src/features/bracket/server.ts
Normal file
@@ -0,0 +1,30 @@
|
||||
import { superTokensFunctionMiddleware } from "@/utils/supertokens";
|
||||
import { createServerFn } from "@tanstack/react-start";
|
||||
import { z } from "zod";
|
||||
import { Logger } from "@/lib/logger";
|
||||
import brackets from './utils';
|
||||
|
||||
const logger = new Logger("Bracket Generation")
|
||||
|
||||
// Transform the imported JSON to match the expected format
|
||||
function transformBracketData(bracketData: any) {
|
||||
return {
|
||||
n: bracketData.config.teams,
|
||||
doubleElim: bracketData.config.doubleElimination,
|
||||
matches: bracketData.matches,
|
||||
winnersBracket: bracketData.structure.winners,
|
||||
losersBracket: bracketData.structure.losers
|
||||
};
|
||||
}
|
||||
|
||||
export const previewBracket = createServerFn()
|
||||
.validator(z.number())
|
||||
.middleware([superTokensFunctionMiddleware])
|
||||
.handler(async ({ data: teams }) => {
|
||||
logger.info('Generating bracket', teams);
|
||||
if (!Object.keys(brackets).includes(teams.toString()))
|
||||
throw Error("Bracket not available")
|
||||
|
||||
// Transform the imported data to match expected format
|
||||
return transformBracketData(brackets[teams]);
|
||||
});
|
||||
24
src/features/bracket/utils/index.ts
Normal file
24
src/features/bracket/utils/index.ts
Normal file
@@ -0,0 +1,24 @@
|
||||
/**
|
||||
* Imports saved json dumps of bracket generation from a python script that I didn't prioritize converting to TS
|
||||
*/
|
||||
import b12 from '../../../../scripts/brackets/12.json';
|
||||
import b13 from '../../../../scripts/brackets/13.json';
|
||||
import b14 from '../../../../scripts/brackets/14.json';
|
||||
import b15 from '../../../../scripts/brackets/15.json';
|
||||
import b16 from '../../../../scripts/brackets/16.json';
|
||||
import b17 from '../../../../scripts/brackets/17.json';
|
||||
import b18 from '../../../../scripts/brackets/18.json';
|
||||
import b19 from '../../../../scripts/brackets/19.json';
|
||||
import b20 from '../../../../scripts/brackets/20.json';
|
||||
|
||||
export default {
|
||||
12: b12,
|
||||
13: b13,
|
||||
14: b14,
|
||||
15: b15,
|
||||
16: b16,
|
||||
17: b17,
|
||||
18: b18,
|
||||
19: b19,
|
||||
20: b20,
|
||||
}
|
||||
Reference in New Issue
Block a user