feat(telemetry): collections, universal server-fn coverage, beacon, client tracker
- activities indexes + client_events/client_errors/rollups/alerts collections - global function middleware via createStart; reads skipped on success - actor stash, denial dedup, control-flow error guards - api route logging, auth event overrides, beacon endpoint, web vitals - centralized admin role checks, shared skeletons, award-badges fix - extracted deriveRunState with tests
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@@ -1,7 +1,7 @@
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import { useState } from "react";
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import { Box, Card, Text, Select, Button, Group, Stack, Badge, Divider } from "@mantine/core";
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import { Trans, useLingui } from "@lingui/react/macro";
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import { awardManualBadge } from "@/features/badges/server";
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import useAwardManualBadge from "@/features/badges/hooks/use-award-manual-badge";
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import { useAllBadges } from "@/features/badges/queries";
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import toast from "@/lib/sonner";
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import { usePlayers } from "@/features/players/queries";
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@@ -13,35 +13,29 @@ const AwardBadges = () => {
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const [selectedPlayerId, setSelectedPlayerId] = useState<string | null>(null);
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const [selectedBadgeId, setSelectedBadgeId] = useState<string | null>(null);
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const [isAwarding, setIsAwarding] = useState(false);
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const awardBadge = useAwardManualBadge();
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const manualBadges = allBadges.filter((badge) => badge.type === "manual");
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const handleAwardBadge = async () => {
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const handleAwardBadge = () => {
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if (!selectedPlayerId || !selectedBadgeId) return;
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setIsAwarding(true);
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try {
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await awardManualBadge({
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data: {
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playerId: selectedPlayerId,
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badgeId: selectedBadgeId,
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awardBadge.mutate(
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{ playerId: selectedPlayerId, badgeId: selectedBadgeId },
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{
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onSuccess: () => {
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const selectedPlayer = players.find((p) => p.id === selectedPlayerId);
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const playerName = selectedPlayer
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? `${selectedPlayer.first_name} ${selectedPlayer.last_name}`
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: t`Player`;
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toast.success(t`Badge awarded to ${playerName}`);
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setSelectedPlayerId(null);
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},
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});
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const selectedPlayer = players.find((p) => p.id === selectedPlayerId);
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const playerName = selectedPlayer
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? `${selectedPlayer.first_name} ${selectedPlayer.last_name}`
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: t`Player`;
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toast.success(t`Badge awarded to ${playerName}`);
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setSelectedPlayerId(null);
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} catch (error) {
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toast.error(t`Failed to award badge`);
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} finally {
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setIsAwarding(false);
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}
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}
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);
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};
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const playerOptions = players.map((player) => ({
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@@ -98,7 +92,7 @@ const AwardBadges = () => {
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<Button
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onClick={handleAwardBadge}
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disabled={!selectedPlayerId}
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loading={isAwarding}
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loading={awardBadge.isPending}
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size="md"
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>
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<Trans>Award Badge</Trans>
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