feat(telemetry): collections, universal server-fn coverage, beacon, client tracker

- activities indexes + client_events/client_errors/rollups/alerts collections
- global function middleware via createStart; reads skipped on success
- actor stash, denial dedup, control-flow error guards
- api route logging, auth event overrides, beacon endpoint, web vitals
- centralized admin role checks, shared skeletons, award-badges fix
- extracted deriveRunState with tests
This commit is contained in:
2026-08-25 21:33:25 -07:00
parent 15aeb64b19
commit e2863c1f6c
70 changed files with 2545 additions and 275 deletions
+19 -25
View File
@@ -1,7 +1,7 @@
import { useState } from "react";
import { Box, Card, Text, Select, Button, Group, Stack, Badge, Divider } from "@mantine/core";
import { Trans, useLingui } from "@lingui/react/macro";
import { awardManualBadge } from "@/features/badges/server";
import useAwardManualBadge from "@/features/badges/hooks/use-award-manual-badge";
import { useAllBadges } from "@/features/badges/queries";
import toast from "@/lib/sonner";
import { usePlayers } from "@/features/players/queries";
@@ -13,35 +13,29 @@ const AwardBadges = () => {
const [selectedPlayerId, setSelectedPlayerId] = useState<string | null>(null);
const [selectedBadgeId, setSelectedBadgeId] = useState<string | null>(null);
const [isAwarding, setIsAwarding] = useState(false);
const awardBadge = useAwardManualBadge();
const manualBadges = allBadges.filter((badge) => badge.type === "manual");
const handleAwardBadge = async () => {
const handleAwardBadge = () => {
if (!selectedPlayerId || !selectedBadgeId) return;
setIsAwarding(true);
try {
await awardManualBadge({
data: {
playerId: selectedPlayerId,
badgeId: selectedBadgeId,
awardBadge.mutate(
{ playerId: selectedPlayerId, badgeId: selectedBadgeId },
{
onSuccess: () => {
const selectedPlayer = players.find((p) => p.id === selectedPlayerId);
const playerName = selectedPlayer
? `${selectedPlayer.first_name} ${selectedPlayer.last_name}`
: t`Player`;
toast.success(t`Badge awarded to ${playerName}`);
setSelectedPlayerId(null);
},
});
const selectedPlayer = players.find((p) => p.id === selectedPlayerId);
const playerName = selectedPlayer
? `${selectedPlayer.first_name} ${selectedPlayer.last_name}`
: t`Player`;
toast.success(t`Badge awarded to ${playerName}`);
setSelectedPlayerId(null);
} catch (error) {
toast.error(t`Failed to award badge`);
} finally {
setIsAwarding(false);
}
}
);
};
const playerOptions = players.map((player) => ({
@@ -98,7 +92,7 @@ const AwardBadges = () => {
<Button
onClick={handleAwardBadge}
disabled={!selectedPlayerId}
loading={isAwarding}
loading={awardBadge.isPending}
size="md"
>
<Trans>Award Badge</Trans>