stats reorg, upcoming refinement
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@@ -43,37 +43,29 @@ const PlayerStatsTable = ({ playerStats }: PlayerStatsTableProps) => {
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direction: "desc",
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});
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// Calculate MMR (Match Making Rating) based on multiple factors
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const calculateMMR = (stat: PlayerStats): number => {
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if (stat.matches === 0) return 0;
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// Base score from win percentage (0-100)
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const winScore = stat.win_percentage;
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// Match confidence factor (more matches = more reliable)
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// Cap at 20 matches for full confidence
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const matchConfidence = Math.min(stat.matches / 20, 1);
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const matchConfidence = Math.min(stat.matches / 15, 1);
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// Performance metrics
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const avgCupsScore = Math.min(stat.avg_cups_per_match * 10, 100); // Cap at 10 avg cups
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const avgCupsScore = Math.min(stat.avg_cups_per_match * 10, 100);
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const marginScore = stat.margin_of_victory
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? Math.min(stat.margin_of_victory * 20, 50)
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: 0; // Cap at 2.5 margin
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: 0;
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// Volume bonus for active players (small bonus for playing more)
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const volumeBonus = Math.min(stat.matches * 0.5, 10); // Max 10 point bonus
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const volumeBonus = Math.min(stat.matches * 0.5, 10);
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// Weighted calculation
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const baseMMR =
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winScore * 0.5 + // Win % is 50% of score
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avgCupsScore * 0.25 + // Avg cups is 25% of score
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marginScore * 0.15 + // Win margin is 15% of score
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volumeBonus * 0.1; // Volume bonus is 10% of score
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winScore * 0.5 +
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avgCupsScore * 0.25 +
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marginScore * 0.15 +
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volumeBonus * 0.1;
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// Apply confidence factor (players with few matches get penalized)
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const finalMMR = baseMMR * matchConfidence;
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return Math.round(finalMMR * 10) / 10; // Round to 1 decimal
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return Math.round(finalMMR * 10) / 10;
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};
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const handleSort = (key: SortKey) => {
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@@ -101,7 +93,6 @@ const PlayerStatsTable = ({ playerStats }: PlayerStatsTableProps) => {
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let aValue: number | string;
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let bValue: number | string;
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// Special handling for MMR
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if (sortConfig.key === "mmr") {
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aValue = calculateMMR(a);
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bValue = calculateMMR(b);
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@@ -315,7 +306,7 @@ const PlayerStatsTable = ({ playerStats }: PlayerStatsTableProps) => {
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</Text>
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<Text size="xs" mt="xs" c="dimmed">
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* Confidence penalty applied for players
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with <20 matches
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with <15 matches
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</Text>
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<Text size="xs" mt="xs" c="dimmed">
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** Not an official rating
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@@ -1,11 +1,12 @@
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import { Box } from "@mantine/core";
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import Header from "./header";
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import { Player } from "@/features/players/types";
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import { Player, PlayerStats } from "@/features/players/types";
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import SwipeableTabs from "@/components/swipeable-tabs";
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import { usePlayer, usePlayerMatches } from "../../queries";
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import { usePlayer, usePlayerMatches, usePlayerStats } from "../../queries";
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import TeamList from "@/features/teams/components/team-list";
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import StatsOverview from "../stats-overview";
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import StatsOverview from "@/shared/components/stats-overview";
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import MatchList from "@/features/matches/components/match-list";
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import { BaseStats } from "@/shared/types/stats";
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interface ProfileProps {
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id: string;
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@@ -14,11 +15,24 @@ interface ProfileProps {
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const Profile = ({ id }: ProfileProps) => {
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const { data: player } = usePlayer(id);
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const { data: matches } = usePlayerMatches(id);
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const { data: stats, isLoading: statsLoading } = usePlayerStats(id);
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// Aggregate player stats from multiple tournaments into a single BaseStats object
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const aggregatedStats: BaseStats | null = stats && stats.length > 0 ? {
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id: `player_${id}_aggregate`,
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matches: stats.reduce((acc, stat) => acc + stat.matches, 0),
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wins: stats.reduce((acc, stat) => acc + stat.wins, 0),
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losses: stats.reduce((acc, stat) => acc + stat.losses, 0),
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total_cups_made: stats.reduce((acc, stat) => acc + stat.total_cups_made, 0),
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total_cups_against: stats.reduce((acc, stat) => acc + stat.total_cups_against, 0),
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margin_of_victory: stats.filter(s => s.margin_of_victory > 0).reduce((acc, stat, _, arr) => acc + stat.margin_of_victory / arr.length, 0),
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margin_of_loss: stats.filter(s => s.margin_of_loss > 0).reduce((acc, stat, _, arr) => acc + stat.margin_of_loss / arr.length, 0),
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} : null;
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const tabs = [
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{
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label: "Overview",
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content: <StatsOverview playerId={id} />,
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content: <StatsOverview statsData={aggregatedStats} isLoading={statsLoading} />,
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},
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{
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label: "Matches",
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@@ -1,270 +0,0 @@
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import { Box, Grid, Text, Group, Stack, ThemeIcon, Card, Avatar, Progress, Badge, Divider } from "@mantine/core";
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import { CrownIcon, XIcon, FireIcon, ShieldIcon, ChartLineUpIcon, ShieldCheckIcon, BoxingGloveIcon, Icon, TrendUpIcon, ArrowUpIcon, ArrowDownIcon } from "@phosphor-icons/react";
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import { usePlayerStats } from "../queries";
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interface StatsOverviewProps {
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playerId: string;
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}
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const StatCard = ({
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label,
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value,
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suffix = "",
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Icon,
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variant = "default"
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}: {
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label: string;
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value: number | null;
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suffix?: string;
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Icon?: Icon;
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variant?: "default" | "compact";
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}) => {
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if (variant === "compact") {
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return (
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<Card p="xs" radius="md" withBorder>
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<Group gap={2} justify="space-between" align="flex-start">
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<Stack gap={2} flex={1}>
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<Text size='xs' c="dimmed" fw={600} tt="uppercase" lts="0.3px">
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{label}
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</Text>
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<Text size="md" fw={700} lh={1}>
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{value !== null ? `${value}${suffix}` : "—"}
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</Text>
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</Stack>
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{Icon && (
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<ThemeIcon size="sm" variant="light" radius="md">
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<Icon size={12} />
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</ThemeIcon>
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)}
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</Group>
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</Card>
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);
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}
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return (
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<Card p="sm" radius="md" withBorder>
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<Stack gap="xs">
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<Group justify="space-between" align="center">
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<Text size="xs" c="dimmed" fw={600} tt="uppercase" lts="0.3px">
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{label}
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</Text>
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{Icon && (
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<ThemeIcon size="sm" variant="light" radius="sm">
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<Icon size={14} />
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</ThemeIcon>
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)}
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</Group>
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<Text size="xl" fw={700} lh={1}>
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{value !== null ? `${value}${suffix}` : "—"}
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</Text>
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</Stack>
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</Card>
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);
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};
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const StatsOverview = ({ playerId }: StatsOverviewProps) => {
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const { data: statsData } = usePlayerStats(playerId);
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if (!statsData || statsData.length === 0) {
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return (
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<Box p="sm">
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<div style={{ padding: '12px', border: '1px solid var(--mantine-color-gray-3)', borderRadius: '4px', textAlign: 'center' }}>
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<Text size="sm" c="dimmed">
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No stats available yet
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</Text>
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</div>
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</Box>
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);
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}
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const overallStats = statsData.reduce(
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(acc, stat) => ({
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matches: acc.matches + stat.matches,
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wins: acc.wins + stat.wins,
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losses: acc.losses + stat.losses,
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total_cups_made: acc.total_cups_made + stat.total_cups_made,
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total_cups_against: acc.total_cups_against + stat.total_cups_against,
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}),
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{ matches: 0, wins: 0, losses: 0, total_cups_made: 0, total_cups_against: 0 }
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);
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const winPercentage = overallStats.matches > 0
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? ((overallStats.wins / overallStats.matches) * 100)
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: 0;
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const avgCupsPerMatch = overallStats.matches > 0
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? (overallStats.total_cups_made / overallStats.matches)
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: 0;
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const avgCupsAgainstPerMatch = overallStats.matches > 0
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? (overallStats.total_cups_against / overallStats.matches)
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: 0;
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const validMarginOfVictory = statsData.filter(stat => stat.margin_of_victory > 0);
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const validMarginOfLoss = statsData.filter(stat => stat.margin_of_loss > 0);
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const avgMarginOfVictory = validMarginOfVictory.length > 0
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? (validMarginOfVictory.reduce((acc, stat) => acc + stat.margin_of_victory, 0) / validMarginOfVictory.length)
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: 0;
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const avgMarginOfLoss = validMarginOfLoss.length > 0
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? (validMarginOfLoss.reduce((acc, stat) => acc + stat.margin_of_loss, 0) / validMarginOfLoss.length)
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: 0;
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const getWinRateColor = (rate: number) => {
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if (rate >= 70) return "green";
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if (rate >= 50) return "blue";
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if (rate >= 30) return "orange";
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return "red";
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};
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return (
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<Box>
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<Stack gap="lg">
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<Divider />
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<Stack gap="sm">
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<Text size="md" fw={600} c="dark">Match Statistics</Text>
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<Grid gutter="xs">
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<Grid.Col span={4}>
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<StatCard
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label="Matches"
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value={overallStats.matches}
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Icon={BoxingGloveIcon}
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variant="compact"
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/>
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</Grid.Col>
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<Grid.Col span={4}>
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<StatCard
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label="Wins"
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value={overallStats.wins}
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Icon={CrownIcon}
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variant="compact"
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/>
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</Grid.Col>
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<Grid.Col span={4}>
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<StatCard
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label="Losses"
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value={overallStats.losses}
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Icon={XIcon}
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variant="compact"
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/>
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</Grid.Col>
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</Grid>
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</Stack>
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<Stack gap="sm">
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<Text size="md" fw={600} c="dark">Metrics</Text>
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<Grid gutter="xs">
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<Grid.Col span={6}>
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<StatCard
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label="Cups Made"
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value={overallStats.total_cups_made}
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Icon={FireIcon}
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/>
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</Grid.Col>
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<Grid.Col span={6}>
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<StatCard
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label="Cups Against"
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value={overallStats.total_cups_against}
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Icon={ShieldIcon}
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/>
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</Grid.Col>
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<Grid.Col span={6}>
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<StatCard
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label="Avg Per Game"
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value={parseFloat(avgCupsPerMatch.toFixed(1))}
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Icon={ChartLineUpIcon}
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/>
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</Grid.Col>
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<Grid.Col span={6}>
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<StatCard
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label="Avg Against"
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value={parseFloat(avgCupsAgainstPerMatch.toFixed(1))}
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Icon={ShieldCheckIcon}
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/>
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</Grid.Col>
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<Grid.Col span={6}>
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<StatCard
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label="Win Margin"
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value={avgMarginOfVictory > 0 ? parseFloat(avgMarginOfVictory.toFixed(1)) : null}
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Icon={ArrowUpIcon}
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/>
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</Grid.Col>
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<Grid.Col span={6}>
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<StatCard
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label="Loss Margin"
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value={avgMarginOfLoss > 0 ? parseFloat(avgMarginOfLoss.toFixed(1)) : null}
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Icon={ArrowDownIcon}
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/>
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</Grid.Col>
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</Grid>
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</Stack>
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{/* Team Performance */}
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{statsData.length > 1 && (
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<>
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<Divider />
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<Stack gap="sm">
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<Text size="md" fw={600} c="dark">Team Performance</Text>
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<Stack gap="xs">
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{statsData.map((stat) => {
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const teamWinRate = (stat.wins / stat.matches) * 100;
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return (
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<Card key={stat.id} p="md" radius="md" withBorder>
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<Group justify="space-between" align="center">
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<Group gap="sm">
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<Avatar
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size="md"
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color={getWinRateColor(teamWinRate)}
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radius="lg"
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>
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{stat.player_name.split(' ').map(n => n[0]).join('')}
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</Avatar>
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<Stack gap={2}>
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<Text size="sm" fw={600}>{stat.player_name}</Text>
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<Group gap="xs">
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<Text size="xs" c="dimmed">
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{stat.matches} matches
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</Text>
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<Text size="xs" c="dimmed">•</Text>
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<Text size="xs" c="green.6">
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{stat.wins}W
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</Text>
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<Text size="xs" c="red.6">
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{stat.losses}L
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</Text>
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</Group>
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</Stack>
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</Group>
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<Stack gap={4} align="flex-end">
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<Badge
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size="sm"
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variant="light"
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color={getWinRateColor(teamWinRate)}
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>
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{teamWinRate.toFixed(0)}%
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</Badge>
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<Progress
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value={teamWinRate}
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size="xs"
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w={60}
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color={getWinRateColor(teamWinRate)}
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/>
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</Stack>
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</Group>
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</Card>
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);
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})}
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</Stack>
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</Stack>
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</>
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)}
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</Stack>
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</Box>
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);
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};
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export default StatsOverview;
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