fix: countdown hydration mismatch; rate-limit sse-error session refreshes
- suppressHydrationWarning on countdown time text (server second differs from client second; first tick corrects) - sse reconnects attempt a session refresh at most once per minute so a flaky stream cannot hammer the refresh endpoint
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@@ -53,12 +53,14 @@ export function Countdown({ date, label, color }: CountdownProps) {
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return (
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<Group gap="xs">
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{label && <Text size='sm' fw={500}>{label}:</Text>}
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{/* Server and client render different seconds; the first client tick corrects it. */}
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<Text
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size='sm'
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fw={600}
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c={isFinalStretch ? 'red' : color}
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ff="monospace"
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className={classes.time}
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suppressHydrationWarning
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>
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{prefix}
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<span
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@@ -66,6 +68,7 @@ export function Countdown({ date, label, color }: CountdownProps) {
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className={`${classes.seconds} ${
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isFinalStretch ? classes.finalTick : classes.tick
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}`}
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suppressHydrationWarning
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>
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{pad(timeLeft.seconds)}
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</span>
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