# Free-Agent Matchmaking Board — Design Spec (v1, locked)

**Status:** design locked, not yet built. Extends the existing free-agent enrollment flow; the admin random-pairing flow stays as the fallback for anyone unmatched.

Players who sign up without a team ("free agents") can see each other — with stats and badges — and **claim a partner**. The claimed player must **confirm** (two-sided handshake, mirroring the score-report Confirm pattern). On mutual accept the app creates the team for them. The admin still arbitrates leftovers.

## What exists today (baseline)
- `free_agents` collection (`pbc_2929550049`): `{ player → players, tournament → tournaments, phone }`. Created in `pb_migrations/1758388728_created_free_agents.js`, tournament relation added in `1758402128_updated_free_agents.js`. No partner/status field, no claim concept.
- Service: `enrollFreeAgent` / `unenrollFreeAgent` / `getFreeAgents` in `src/lib/pocketbase/services/tournaments.ts` (~L189–216); `transformFreeAgent` in `src/lib/pocketbase/util/transform-types.ts` returns `{ id, phone, player }`.
- Server fns in `src/features/tournaments/server.ts`: `getFreeAgents` (L109, any authed user — note it currently returns phones for everyone), `enrollFreeAgent` (L116), `unenrollFreeAgent` (L131). All emit `{ type: "tournament", tournamentId }`.
- UI: `src/features/tournaments/components/upcoming-tournament/enroll-free-agent.tsx` (enroll sheet) and `enrolled-free-agent.tsx` (the pool view). **Regional agents can't see the pool at all** — the `isRegional` branch shows only your own card with "Partners will be randomly assigned". Non-regional agents see a plain name + phone list. No stats, no badges, no actions.
- Admin fallback: `src/app/routes/_authed/admin/tournaments/$id/assign-partners.tsx` → `useGenerateRandomTeams` / `useConfirmTeamAssignments` → `generateRandomTeams` (L146) and `confirmTeamAssignments` (L326) in `src/features/tournaments/server.ts`. Confirm finds-or-creates a `private: true` team per pair, `enrollTeam`s it, then `unenrollFreeAgent`s both players.
- The two-sided confirm precedent: `reportMatchScore` / `confirmMatchScore` in `src/features/matches/server.ts` (~L828–928). Pending state lives **on the record itself** (`reported_by_team`, `reported_home_cups`, …), the other side confirms, and a cross-report with identical values auto-finalizes.

## The board
Replaces the plain list inside `enrolled-free-agent.tsx` for **both** regional and mainline tournaments (the regional visibility gate is relaxed — see below). Each agent renders as a card:
- `PlayerAvatar` + name.
- **Stats strip:** matches, win %, avg cups/match (from `PlayerStats` — `src/features/players/types.ts` L34).
- **Badges row:** the player's earned badges, compact (icon row, overflow "+N").
- **Action:** one of `Claim` / `Claimed — waiting` (yours, with Withdraw) / `Accept · Decline` (they claimed you) / a subtle "pending with someone else" state.
- Phone: keep today's behavior for mainline (copy-to-clipboard affordance); regionals stay phone-less (`enrollFreeAgent` is already called with `""` phone via the regional path, and admin-enroll at L737 passes `""`).

Fetch stats/badges in bulk — `getAllPlayerStats` (`src/features/players/server.ts` L174) and `getAllEarnedBadges` (`src/features/badges/server.ts`, keyed in `src/features/badges/queries.ts`) — filter client-side to the agents on the board. Do **not** issue per-agent `getPlayerStats`/`getPlayerBadges` calls (N+1).

## The handshake
1. **Claim:** agent A taps Claim on agent B. A's `free_agents` row gets `claimed = <B's row id>`. A can have **one outgoing claim** at a time (withdraw to switch).
2. **B sees it** (SSE-refreshed): "A wants to partner with you" with Accept / Decline. B can hold multiple *incoming* claims; accepting one implicitly declines the rest.
3. **Accept →** server verifies A's claim still points at B, then creates the team (reusing the `confirmTeamAssignments` find-or-create logic), enrolls it in the tournament, and `unenrollFreeAgent`s both — both rows vanish from the pool, exactly like the admin flow.
4. **Decline →** clears A's `claimed` field. A is free to claim someone else. (Optionally notify A — see tunables.)
5. **Symmetry shortcut:** if B already has an outgoing claim on A when A claims B (or vice versa), that *is* mutual intent — auto-accept immediately, mirroring how `reportMatchScore` auto-finalizes on an identical cross-report.

Team naming: default `"<A first> & <B first>"`, same shape the random generator produces; rename later via the existing team-edit flow.

## Data model (decided: Option A — field on `free_agents`)
Two options were weighed:

- **Option A (chosen): a self-relation on `free_agents`.** Add one nullable field `claimed` (relation → `free_agents`, maxSelect 1) — "this agent's outgoing claim". Everything derives from it: my outgoing claim = my row's `claimed`; my incoming claims = rows where `claimed = <my row id>`; decline = clear the field; match = both rows deleted. No status enum needed for v1 (one outgoing claim, terminal states delete rows). This mirrors the score-report precedent where pending state lives on the `matches` record, and unenroll/delete automatically cleans up outgoing claims (incoming pointers to a deleted row are cleared server-side on unenroll — one filtered update).
- **Option B (rejected for v1): a `partner_claims` collection** `{ tournament, from_agent, to_agent, status: pending|accepted|declined, created }`. Buys an audit trail, decline history (anti-re-spam), and native multi-claim — at the cost of a new collection, cross-record consistency, and cleanup hooks on unenroll. Revisit if tunables land on "multiple outgoing claims" or "declines block re-claiming".

`getFreeAgents` grows to expand `claimed` and return `{ id, phone, player, claimedAgentId }`; the board derives the four card states from that plus "who points at me".

## Server fns (new, in `src/features/tournaments/server.ts`)
All player-facing: `createServerFn().validator(zod).middleware([superTokensFunctionMiddleware, serverFnLoggingMiddleware]).handler(...)` + `toServerResult`, resolving the caller via `pbAdmin.getPlayerByAuthId(context.userAuthId)` — copy `enrollFreeAgent` (L116) as the shell and the guard style of `confirmMatchScore`.

- `proposePartner({ tournamentId, targetAgentId })` — caller must be an enrolled agent with no outgoing claim; target must be a different agent in the same tournament. Sets `claimed`. If target already claims caller → run the accept path (auto-match). Emits `tournament`; push to target.
- `withdrawPartnerClaim({ tournamentId })` — clears caller's `claimed`. Emits `tournament`.
- `respondToPartnerClaim({ tournamentId, fromAgentId, accept: boolean })` — verifies `fromAgent.claimed === callerAgent.id` (claim may have been withdrawn — fail with a friendly error). Decline: clear it. Accept: **reuse the team path** — extract the find-or-create-private-team + `enrollTeam` block from `confirmTeamAssignments` (L341–381) into a shared helper (e.g. `createOrReuseTeamForPair(player1Id, player2Id, teamName, tournamentId)`), call it, then `unenrollFreeAgent` both (which drops both rows and any pointers). Emit `team` + `tournament`; push to the claimer.

Race safety: re-read both rows inside the handler before mutating (same optimistic pattern as score confirm — no locks, just verify-then-act; PB writes are serialized enough at this app's scale, per the existing flows).

## Realtime + push
- **SSE:** reuse the existing `tournament` event (`src/lib/events/emitter.ts` L25). The handler in `src/hooks/use-server-events.ts` (L51) already invalidates the `['tournaments']` prefix, which covers `tournamentKeys.free_agents(id)` (`['tournaments','free_agents',id]`, `src/features/tournaments/queries.ts` L9) — **no new event type needed**; the board updates live as claims land.
- **Push:** `sendPushToPlayer` in `src/lib/push/index.ts` — its doc comment already reserves this exact seam ("a free-agent claim involving the player"). Payloads (`PushPayload` in `src/lib/push/types.ts`):
  - On claim → target: `{ title: "You've been claimed!", body: "<Name> wants to be your partner for <tournament>", url: "/", tag: "partner-claim-<agentId>" }`.
  - On accept → claimer: `{ title: "It's a match", body: "<Name> accepted — you're teammates", ... }`.
  - Decline: **no push** (avoid rejection stings; the cleared state shows on the board).

## Regional visibility gate (relaxed)
Delete the regional "you're enrolled, wait for assignment" dead-end in `enrolled-free-agent.tsx` (L45–74): regionals get the same board (stats, badges, claim) — that self-card + "Partners will be randomly assigned when enrollment closes" collapses into the board's header copy ("Claim a partner, or the admin pairs whoever's left"). Keep the regional enroll sheet copy in `enroll-free-agent.tsx` but update it to mention claiming. Phone stays hidden for regionals (the claim button replaces its purpose).

## Admin fallback interplay
- Accepted handshakes remove both agents from `free_agents`, so `assign-partners.tsx` and `generateRandomTeams` see only the leftovers — **zero changes to the pairing math**. The even-count and ≥2 guards (L156–162) still apply to what remains.
- Pending (unaccepted) claims are invisible to the random pairer — it may split a pending pair. Acceptable for v1: random pairing runs at deadline, and `confirmTeamAssignments`'s `unenrollFreeAgent` sweep clears all claim state. Optional nicety (cheap, do it): `generateRandomTeams` seeds mutually-irrelevant pairs randomly but **keeps any pending claim pair together** when both are still in the pool — a one-pass pre-grouping before the shuffle.
- Admin's enrolled-players count and `assign-partners` header need no changes; they read the same `useFreeAgents` query.

## Design system
- Mantine 8 + the app theme (`src/lib/mantine/mantine-provider.tsx`): `defaultRadius: "sm"`, dynamic `primaryColor`. Use `Card withBorder radius="md" p="md"` like the existing regional self-card so the board matches its neighbors.
- Accent discipline: **one** accented element per card — the `Claim` button. Waiting/pending states are `variant="subtle"`/`c="dimmed"`; Accept is filled, Decline is `variant="subtle" color="red"` (matching the enroll sheet's Cancel).
- Press feedback via the `flxn-press` theme; motion only where it earns it — a single 120–350ms iOS-eased transition when a card flips state (claimed → matched), no confetti, no bouncing.
- Badges row reuses the visual language of `src/features/badges/components/badge-showcase.tsx` at small size — don't invent a new badge chip.

## Implementation notes for a fresh agent (build this cold)
Context: worktree `social` branch; changes are typically left uncommitted for review. Read `docs/free-agents.md` (this file) fully first, then:
- **Migration:** one new `pb_migrations/*_updated_free_agents.js` adding the `claimed` self-relation (collectionId `pbc_2929550049`, maxSelect 1, required false, cascadeDelete false). Mimic `1758402128_updated_free_agents.js` (plain `migrate((app)=>{...})` with up + down). Players collection id is `pbc_3072146508`, tournaments `pbc_340646327`, teams `pbc_1568971955`. Collections have null rules; all access is server-side via `pbAdmin`.
- **Service layer:** extend `createTournamentsService` in `src/lib/pocketbase/services/tournaments.ts` — `setFreeAgentClaim(agentId, targetAgentId|null)`, `getFreeAgentByPlayer(playerId, tournamentId)` (the lookup already inlined in `unenrollFreeAgent` L198), and make `unenrollFreeAgent` also clear inbound pointers (`getFullList({ filter: 'claimed = "<rowId>"' })` → clear each). Update `transformFreeAgent` in `src/lib/pocketbase/util/transform-types.ts` to surface `claimedAgentId`.
- **Server fns:** the three fns above in `src/features/tournaments/server.ts`, next to `enrollFreeAgent`. Extract `createOrReuseTeamForPair` from `confirmTeamAssignments` (L341–381) as a module-level helper and call it from both places — do not fork the team-creation logic. Emit `emitServerEvent({ type: "tournament", tournamentId })` (and `{ type: "team" }` on match) exactly like the existing fns; fire `sendPushToPlayer` (`src/lib/push/index.ts`) after the write, non-blocking (`.catch(log)`), never failing the request.
- **Client data:** hooks in `src/features/tournaments/hooks/` following `use-enroll-free-agent.ts` (uses `useServerMutation` from `src/lib/tanstack-query/hooks`, invalidates `tournamentKeys.free_agents(id)`). Board reads `useFreeAgents` + `getAllPlayerStats` / `getAllEarnedBadges` via new bulk queries keyed like `src/features/players/queries.ts` / `src/features/badges/queries.ts`. No new SSE event type: `use-server-events.ts`'s `tournament` handler already invalidates the `['tournaments']` prefix.
- **UI:** rework `enrolled-free-agent.tsx` into a `FreeAgentBoard` (new file under the same dir; keep `unenroll-free-agent.tsx` at the bottom). Card = `PlayerAvatar` + name + stats strip + badge row + action slot. Confirm-style incoming-claim UI: filled Accept, subtle red Decline, same layout rhythm as the score-confirm affordance in the match card. Sheets via `@/components/sheet/sheet` + `useSheet`, buttons via `@/components/button`.
- **Toasts:** `import { toast } from "@/lib/sonner"` — `toast.success` / `toast.error` only. "Claim sent", "You're teammates!", and a friendly error when a claim was withdrawn/taken ("They just partnered up — pick someone else").
- **Copy updates:** `enroll-free-agent.tsx` sheet text (both branches) now mentions the board + claiming; delete the regional-only self-card branch in the pool view.
- **Design system:** Mantine 8 + the app theme; `defaultRadius: "sm"`; press feedback via `flxn-press`; one accent per card; match neighboring components, don't invent a new look.
- **Verify:** enroll two players as free agents (one regional tournament, one mainline), claim, accept — confirm a `private: true` team appears on the tournament, both agents leave the pool, and `assign-partners` shows only leftovers. Then run the admin random flow on an even leftover pool to prove the fallback is untouched.

## Tunables / open questions
- **Multiple outgoing claims?** v1: one at a time (keeps Option A trivially consistent). If demand appears, move to Option B's collection.
- **Claim expiry?** v1: none — claims live until withdrawn, declined, or the pool is swept. Candidate: auto-expire via `updated` age (e.g. 24h) checked lazily in `getFreeAgents`.
- **Does admin auto-pair leftovers at a deadline?** Today it's manual (admin opens assign-partners and generates). Keep manual for v1; a scheduled auto-pair is a separate feature.
- **Decline memory:** should a declined claimer be blocked from re-claiming the same person? v1: no (rows carry no history). Option B enables it.
- **Keep pending pairs together in random pairing?** Recommended-cheap, but genuinely optional — cut it if it complicates the shuffle.
- **Phone visibility:** mainline keeps phones on the board for now; consider hiding until matched once claiming proves out.
- **Push copy/tag collapsing:** `tag: "partner-claim-<agentId>"` collapses repeat claims from the same person; revisit if it feels spammy.
